Space Journey X - Version 2.00 Public Release
Space Journey X (18+) » Devlog
Hi,
Here is the Public Release of V2.00!
Main purpose of 2.00 was SW-Architecture rewrite to bring the code up the latest Renpy and Python versions and to introduce a save game compatibility concept going forward. This is the reason there are so many SW-design CRQ implemented in this version. Nevertheless I added also a bunch of NSFW scenes. :) 2.10 will build on that and very likely be save game compatible to 2.00.
Main New Features
- Migration to Python 3.x and Renpy 8.3
- Architecture redesign for save game compatibility
- Combat particle effects
- Multiplexed sound effects
- Pet walk system extension
- New shops (Shady Krell, Pirate Cantina, ...)
- Introduction of game registry
- Smart data reinitialization (allows live load of content)
- Mini-Quest: Crew pony race participation
- T'Ris Pet Tricks
- Seraphine Krell Inspection
- Immersive cutscene(s)
- L-Type Premium Shell
- Preference Cubes for Bot likes tuning
- Improved & rebalanced yield in Crate RNG
- many QoL Features
- many bugfixes
Enjoy.
y.v.
Files
SpaceJourneyX-200_010c-pc.zip 1.3 GB
31 days ago
SpaceJourneyX-200_010c-mac.zip 1.3 GB
31 days ago
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Space Journey X (18+)
Find your way home through space and temptation...
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Comments
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Should be full captain's cabin sex bot configuration with all shells and training etc.
That feature was planned but at the moment has been postponed in order to finish the Main Quest storyline. I'm not certain but I will return to it after the main quest is completed.
"introduce a save game compatibility concept going forward"
Does that mean that 1.5 saved games are not compatible with 2.0?
yes. you need to import your 1.5 gear as usual
I don't know what that means. I only started playing in 1.5, and I can't find any documentation or options in the game for importing gear.
Look into the reference document which is linked in the game post. It has a section on something called multiverse pod. This is the in-game mechanics for transferring your stuff.
Ahh, ok, thanks!