Space Journey X (18+)
A downloadable game for Windows, macOS, and Linux
Download NowName your own price
ABOUT
Our human hero is hurled across space alongside a female space explorer, whose ship he destroyed in an unfortunate accident...
Supported by a slightly annoying drone and a mysterious passenger, it is our hero's task to make his fortune and embark on the long journey back home, while dealing with alien women, rebellious sex-bots and adventurers in his path...
Main Features
- Point and Click Interface
- Space exploration sandbox game
- Trading
- Spacecraft upgrades, configuration and maintenance
- Mining and Sexbot construction minigames
- Space events
- NSFW stills and animations
- (Animated) gallery, quest log, mission log
- ...
* * * WARNING: Do NOT use game with URM mod. It _will_ corrupt your game * * *
If you like the game, consider supporting its development on SubscribeStar or Patreon or with a one time donation at buymeacoffee.com/yv0751.
Updated | 27 days ago |
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.6 out of 5 stars (249 total ratings) |
Author | yv0751 |
Genre | Adventure |
Tags | Adult, Eroge, Erotic, NSFW, Point & Click, Sandbox, Sci-fi, Space, Space Sim, trainer |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Patreon |
Download
Download NowName your own price
Click download now to get access to the following files:
SpaceJourneyX-150_15-pc.zip 1.3 GB
SpaceJourneyX-150_15-mac.zip 1.2 GB
SpaceJourneyX-200_010d-pc.zip 1.3 GB
SpaceJourneyX-200_010d-mac.zip 1.3 GB
Development log
- Space Journey X - V2.05 Feature Complete27 days ago
- SpaceJourney X - V2.00_010d Bugfix Version45 days ago
- Space Journey X - Version 2.00 Public Release51 days ago
- Space Journey X - V2.00 Official Release Info57 days ago
- Space Journey X - Version 1.50 Public Release91 days ago
- Space Journey X - 1.50 Status and Outlook to 2.xNov 26, 2024
- Space Journey X - V1.50 Early Access ReleasedNov 07, 2024
- Space Journey X - 1.50 BETA Testing has started!Oct 31, 2024
Comments
Log in with itch.io to leave a comment.
the game crashed, here is the traceback if it helps. thank you.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 596, in execute
use file_slots(_("Save"))
File "game/screens.rpy", line 596, in <module>
use file_slots(_("Save"))
TypeError: 'int' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\main.py", line 652, in main
run(restart)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\main.py", line 148, in run
renpy.execution.run_context(True)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\execution.py", line 958, in run_context
context.run()
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ast.py", line 1974, in execute
self.call("execute")
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ast.py", line 1953, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\exports\statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 3286, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 793, in event
rv = self.child.event(ev, x, y, st)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\behavior.py", line 1182, in event
return handle_click(self.clicked)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\behavior.py", line 1103, in handle_click
rv = run(action)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\behavior.py", line 401, in run
return action(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\game.py", line 377, in call_in_new_context
return renpy.execution.run_context(False)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\execution.py", line 958, in run_context
context.run()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ast.py", line 821, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2745, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2745, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 596, in execute
use file_slots(_("Save"))
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\parameter.py", line 503, in evaluate
value = renpy.python.py_eval(v, locals=scope)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/screens.rpy", line 596, in <module>
use file_slots(_("Save"))
TypeError: 'int' object is not callable
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.3.24111502
Space Journey X 200_010c
Thu Mar 13 17:24:25 2025
so I'm kinda liking the game but I got way further than I should have before I noticed the version I grabbed was NOT the current one and now my save is getting the good ol' exception screen. That's what I get for not looking before I leap. Safe to assume the latest version is not save compatible?
From version 2.x onward, save games can be imported into newer updates.
If you have a version 1.x save game, this does not load in 2.x. you can as usual, import at least your gear into the 2.x game using the multiverse pod.
I love this game and have played it to completion at least three times (as far as I remember) I'm really interested to see what other stuff you add to the game (Im really looking forward to the addition of new girls to the crew when and if you have those planned!) keep up the great work
It's good to hear that you enjoyed the game so far!
There will be probably two versions more before I wrap it up. Public version 2.05 will be released before end of 03.2025. In that version, I revised some of the early game elements to make it more accessible, for example, the trading system, and I also filled in certain NSFW elements and achievements that were only partially completed in earlier versions
Version 2.10, which will have major storyline and Quest elements, will go into Early Access probably around April.
amazing amazing I cant wait, by the way do you have a discord server for the game? I dont see one on this page (I might just be blind)
I have a discord server but that is for patrons of patreon or subscribe star only.
I do not want an anonymous discord server for legal reasons and therefore I use the credit card vetting of the subscriber platform as a first line of defense.
Discord is for basic tier patrons upwards available.
ahh fair enough
Android version???
Unfortunately, there is no official android port of this game at the moment. some players have reported that it works with joiplay but I cannot confirm this personally as I do not have an android device.
Ok ill check it out thanks bro
Hello, I am trying to trigger T'Ris' training tree but the repair task step is confusing. It says do one per day and then after a day with three an event will trigger the next morning. What does that mean?
I think that is a reminder from the old version. Just do your daily repair task for a few days, usually two or three days, and then one morning the quest will trigger
Hello.
Regards. Thanks for an interesting game.
Good to hear that you found the game entertaining . Regarding the shell crafting, this menu is overhauled in version 2.05.
For the Pony girl cheers, I plan to have a selection list in the next release.
As to the race placing, if you win a race you score in the categories win place and show, because category place is first or second and category show is first or second or third.
im doing the quest where you have to make a bathtub for the princess and its saying i need eternium. but when i go to krogneath in the pirate station he never has eternium. and i've been going to his shop almost every singe day after i got the quest and he's never had it. so im wondering if im doing something wrong because i don't know what else im supposed to do.
Oh that is odd. He should have some after the quest has started. Not everyday but every second day I think. If you don't want to block yourself, you can also add one piece to your inventory per command line
GAME mc.addItem("ITMEternium")
Please note that using mods like urm is wreaking havoc with the data structures and processes in the game. If you ever used urm that might be the reason
thanks for responding, i didn't know there there was a command for eternium since the sheet i was using was only for version 0.7. also, i didn't even know this game has mods.
ps, you're one of the few devs i've seen that regularly respond to people so thanks for that
Congratulations! You have created a good game with charm. I have made it through 2.00.10d(no mods) and found a minor bug with nimhe uniform inspections with the clothing kits. I found the problem and fixed it. I looked for a public git repo, but didn't find one so i will just post a picture of the diff here. Just some trailing periods on file system paths.
I'm glad to hear that you enjoyed the game so far .Thank you for the report on the file name oversight. Will fix it in the next Update.
I am not sure, as I do not speak spanish and do not know the spanish translation of the game.
That puzzle just needs gen 1, 2, 3 and Precursor cortexes to put into the slots. The bottom one is Gen 1 and so on
Ok thanks, I'll try it and see what happens.
I tried that, but either I'm doing something wrong, or it's bugged?

There is a hint on a panel that is leaning against the right wall which shows the symbols for the different cortices. I'm not sure whether the ones you put in are exactly the right ones. But if you look at this panel that should do it
Never mind, I got it
Seems like it was bugged on version 1.5
Worked with version 2.0
Just asking is there NTR games have you created?
Not really.
I made Princess and the Tower where you have to send two girls to have sex "offscreen" in one sequence...
Dang I hope there's NTR genre in future well your games are masterpiece afterall :)
hola alguno podria ayudarme wn como es que se consigue a la camarera para la princesa serafina por favor
The chambermaid content is not implemented yet.
I have a suggestion:
After reaching a certain sub/exhibitionist level, outfit no longer effect character mood/stress, and no longer comment on wearing krell uniform outside of krell space.
Just play testing the game. I found that with the Nebula Entertainment invest and Moira set to Wellness Job this is achieved already. :)
The comments for Krell uniform I still have to adjust a bit to reflect SUB / EXH levels
yes, but my thinking is if these values are high enough, this would be something they enjoy
Yes, that could be a good idea to have them give positive comments about when they have to wear this uniform...
Sorry for adding even more ideas to your workload, but loving the game, and keep up the great work!
Hola buenas tardes ya no necesito ayuda después de muchos intentos lo resolví gracias
pasa el dato como lo resolviste
Hola necesito ayuda con esta parte especifica que hago?
The symbols reflect star systems and the slots are for elements unique to that star system.
There is a solution in the walkthrough/reference document.
Hello. I apologise for writing here again about a small error.
When Vee manipulates the Signal Inhibitor and the Signal Amplifier, only the Inhibitor is displayed in the messages. (v.2.00_10d 628_interact_vee lines 200-210).
Thank you for making the game even more interesting.
Thanks for reporting the issue. It will be fixed in the next update.
I'm glad that you like the game so far.
Hola perdonen que moleste pero estoy atorado en la parte donde cierran las puertas de salto alguien me puedes ayudar también me atore en la habitación donde escondes a la princesa después de arreglar la y comprar los trajes y el holograma del castillo ayúdenme por favor y gracias de antemano
This is a quite "wide" question.
There is a reference document / walkthrough in the original SJX post (https://yv0751.itch.io/space-journey-x) which should explain this part of the quest.
When I clicked the save button on the horizontal bar then it crashed.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/03_GAME.rpy", line 130, in script call
call sandbox_space() from _call_sandbox_space
File "game/500_navigator/556_sandbox_space.rpy", line 221, in script
call screen sandbox_space_scr(dueMissionPoints)
File "game/03_GAME.rpy", line 130, in script call
call sandbox_space() from _call_sandbox_space
File "game/500_navigator/556_sandbox_space.rpy", line 221, in script
call screen sandbox_space_scr(dueMissionPoints)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 596, in execute
use file_slots(_("Save"))
File "game/screens.rpy", line 596, in <module>
use file_slots(_("Save"))
TypeError: 'int' object is not callable
This is odd, as it is a pretty basic failure that should affect all or none...
What version are you using, do you use a mod, ...?
If it is reproducible and you can send me a save game, I'd be interested to analyze it.
I don't use mods, I am using the v2.00 tech update(public release). How do I send you a save game?
You can post it on e.g. mega and send me a link
How do I do what? getting the save gam.
That would take a while to explain. You can find the save game location by googling its folder according to your operating system Windows or OSX.
The numbering of the file is according to the page and position number of the thumbnail in your save menu, you might also want to look at the save game date to identify the right one
Great game! I have 2 gallery items left if anyone can help!
1. Finish expert level disciplining Tris - Krell Outfit; I have completed this will full bar several times but gallery item not unlocked.
2. Surprise Ylyee in her quarters after gifting her a special accessory; I have tried gifting everything in inventory, what is the item required?
Thanks in advance.
2. Worked this one out. Visit Ylyee at 2200 - she won't be there. Use "shaver" on night stand. Return to her room at 0900.
The first item might be a bug. I will have a look into that during testing of the next version.
I checked the code for the 1st item and cannot find any flaw.
Please note that there is a finish screen with plug+krell and without plug+krell
I was just wondering, is it possible to give yourself more than 1 item in the console commands? for example, GAME.ship.LoadWare("ITMArtifacts") will only give me 1 alien artifact, but is someting like GAME.ship.LoadWare("ITMArtifacts") X23, possible? give myself 23 alien = artifacts.
Thank you for the game.
Like usual in python:
for _ in range(20): GAME.ship.loadWare("ITMArtifacts")
Thank you.
EDIT: ChatGPT helped me figure it out.
Good day to you.
You have a great game.
Played it on version 1.50 to the end.
I'd like to share some of the rough spots I've noticed:
If you send Dr. Moira on an advanced course, go traveling through the Arelarti system and get caught by a patrol, there is a call for her to check her uniform.
If you fly to an Arelarti station but do not dock with it, Dr. Moira still appears on board when the time changes.
In the statistics shows milk production accuracy to 9 decimal places
And I want to ask: would it be appropriate to ask a technical question/request about the game in this forum? Or should it be done in a private message?
Thank you for a very interesting game
I glad to hear that you enjoyed the game.
Thanks for the bug reports. Exiting the station should be impossible while someone is at an away mission but maybe I forgot to include Moira. Registered as bug (as well as the rounding issue).
If you have a technical question regarding the game feel free to ask.
y.v.
So I've unlocked all but two gallery spots.
I do not know how to get the "Slave liberation NPC" to show up.
I do not know what is expected to "hack the lock" for Nimhe. Her personal storage cube has not been an interactible for quite some time.
Point 1 is referring to Audra (see walkthrough)
Point 2 has only a window of one day, if you don't hack it then when the choice dialogue comes up in the morning then Nimhe picks it up and the opportunity is gone. It will not block anything though as it is a bonus item
where is the walkthough? the link i see elsewhere in the comments is.... this page.
https://yv0751.itch.io/space-journey-x
It is called game reference document
ah, not the title i was expecting for something constantly called "the walkthrough."
having read it, though, the problem remains. the walkthrough simply says to "free slaves." where is this an option? does it mean "eject slave cargo?"
i also glanced through the nimhe section, and the "hacked door" thing i'm missing did not jump out at me.
this game is excellent the storyline is so good.
is there no way to import your save so you can just play the updates?
For versions <= 1.50 you can import your items from any prior version (see Multiverse Pod in Walkthrough) and select a suitable start point.
From 2.x there will be a save game import feature for all 2.x releases
First off, I do love the game. The various sci fi references are hilarious. I am running into a problem where I cannot go to some places in Iltari when I started a new game after picking up my multiverse pod, random places get soft locked. I click on the place and there is the traveling animation but nothing happens I am still back where I started. I can click on and travel to other locations just fine, but randomly places like debris field do not work via mouse alone. Thankfully you can still use the keyboard to get to these places, it is still a weird issue though.
Good to hear you enjoyed the game.
I assume:
- you did not install URM
- did not use any mod
- did install the game into a new folder
- do not run it on any unofficial port (android, ...)
If any of the above, sorry, it might be incompatible.
Otherwise I am quite surprised, as this is a very basic issue and thousands of players should have run into it. Can you give some more details
- what OS are you running, what SJX version?
- is the issue reproducible?
- if so in which steps?
If you have a save game from which the error can be reliably reproduced and you know how to find the file you can send it to me (via MEGA etc.) for analysis.
I am running the current version of the game, on windows 10, no mods, downloaded clean and unzipped into it's own folder, not using any unofficial ports either. The problem with the mouse navigation does not happen all the time nor with all the locations in a system. It is all of the systems though. It usually is something like the station, but once again it is not everyday or every place, meaning every new day there are places that you can't get to with the mouse alone and it can and does change. You are playing the game, then you click a location to travel to and it looks like you are, but you just don't for some reason and you have to use your key board to get there. You can high light it with your mouse and hit enter or move the cursor to dead space and use the arrow keys to highlight where you want to go then hit enter.
Also for whatever reason the mission screen for Quthor does not show up after you get authorization to navigate the system and trading privileges. It does show up a lot later, sometime after you get the map fragment, but that was on the previous public release, 1.50, I have not made it that far on this play through so I am not sure if that still happens.
Below is a link to a save file if it helps.
https://drive.proton.me/urls/RWHW1R9SRC#N5iPTbjzYIDa
Tiene español?
Lo siento. Solo esta disponible en ingles.
Update has more T'Ris training content. Enough said. (but really, it's one of the best parts imo, all the characters are fun and have depth).
/if you're reading this, check the game out. The quality is superb./
What exactly is the string of console commands to get the ai cores? Can't figure this shit out
Hear me out: The Animations are Trash (in my opinion)
But holy fuc**** sh** the rest is unbelivably great and addictive to play.
+ i almost cant belive how fast Updates are rolling out here.
keep up the awesome work mate.
(but maby double the fps on the animations and add a "open all" button for crates)
Well, the animations are a compromise. For technical reasons I only use single frame overlays (6 frames + reverse, looped).
There are enough games with cinema like animations imho. I also do not want to have this game beyond 2 GBytes and will definitely not use MP4 or MPEG movies for the animations because I hate how poorly interactive they are.
Just take them as illustrations of the scenes and employ your imagination ;)
BTW: There is an open all button: Press shift and then Open changes to "Open All" :)
Well thats understandable
Thank you for your work and the hint to open all crates
I have a bug after using the multiverse pod on a warehouse and where now the game crashes when I visit the warehouse for the first time.
Thanks for the report. That issue should have been fixed in the released version. 10C. I assume you are not using any game modifications.
Registered the issue for analysis.
Yeah, no mods. I did use the multiverse pod on my inventory on the update from 1.4 to 1.5 too so maybe that has something to do with it? When I updated to 2.0 I went back to my 1.4 save and used it on the warehouse.
The files are fully compatible since 0.x. If you can send me a link to your warehouse.json file somewhere I will have a look.
As this is an elementary fail, every single player would have complained so I am curious why it happens only in your case. Maybe an edge case worth exploring.
Delay that action;)
Just to make sure:
You are aware that you cannot go back to a 1.4 save without running 1.4.If you try to open 1.4 save in 2.0 it crashes. Actually it should never have loaded the save game in the first place and informed you.
Yeah, I'm aware of that - I have both versions of the game downloaded and just ran 1.4 to try to move my items from 1.4. I just sent you a message with a google drive link to my warehouse.json file!
Edit: nvm, can't message you. I'll just post the link here: https://drive.google.com/file/d/1hwER4HlP41vLp1pDVOop209ONK9h-9Hb/view?usp=drive...
Thanks for the link.
What I did:
- installed V200_010b in a win 11 virtual machine
- copied the warehouse file in the save game directory
- started a new game, last day
- flew to base
-entered warehouse
-everything fine
How do you turn in due missions? I think I skimmed through the explanation by mistake and can't remember
you just fly to the planet where you have to do them and if you click on the planet or location then the mission gets fulfilled if you have the necessary stuff on board. There should also be a exclamation mark next to active mission sites.
Okay so I have a mission where I need to get 34 copper ores to the Iltari Space Station, I have the copper needed, but I keep flying there and nothing happens
I am pretty sure your mission is the planet with that name, not the station because it only says the planet's name in the mission I assume.
That is quite unusual. I assume you have the necessary amount of copper ore in your cargo. I will investigate if there is an issue which prioritizes docking over completion of missions. It's the only thing I can imagine causing it.
omgg game update
Community temporarily replaced with old comment section until I find out how to migrate them...
:)
Will the day 60 bug that makes it impossible to have sex with T'Riss and stop the progression of here story be fixed with an update that dosn't need me to restart?
Assuming you wait for the Quest "The Autotrainer Effect" (must be active in your quet log!) to proceed and that you have an in consistent state you can use the following two command line fixes:
tris.done.remove("autotrain_reflect")
GAME.timerSet("T_TRIS_AUTO", 0)
and sleep one night. That might be the most root likely cause.
Is the characters designed by you? They are beautiful and would like to download them if they are stock somewhere.
The characters are Genesis 8 characters from daz and I use the Toon Princess character morph with about 60% setting for head and body.
Textures and other aspects like morphs are partly customized and partly from existing morph packs.
What morphs did you use for breasts and genitals? I have been looking and don't see ones as nice as yours.
I have a number of overall shape morphs.
For the breasts, I have a morph additionally called headlights and the gens are new gens for V8
Those all are pretty standard morph packages available on renderotica.
I have an error message when i try to assign tasks to nimhe and seraphine in the morning. Sadly it softlocks me out of the Seraphine path.
Can you elaborate on the error message and how to reproduce the error? That issue is unknown so far.
Do you use an emulator or a mod. Do you use URM. What is the hardware and software etc...
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/03_GAME.rpy", line 130, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 587, in script call
call interact_room(_return[1]) from _call_interact_room
File "game/600_interact/600_interact_room.rpy", line 2264, in script call
call night_passes() from _call_night_passes
File "game/400_support/420_night_passes.rpy", line 382, in script call
call daily_orders() from _call_daily_orders
File "game/700_minigames/715_crew_manager.rpy", line 292, in script
call screen daily_orders_scr(crew, yadj, aImgDict)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/700_minigames/715_crew_manager.rpy", line 138, in execute
screen popup_job_scr(*args):
File "game/700_minigames/715_crew_manager.rpy", line 138, in execute
screen popup_job_scr(*args):
File "game/700_minigames/715_crew_manager.rpy", line 141, in execute
$ jobIDsSorted = sorted(jobIDs, key=lambda x: (GAME.jobDB[x].name))
File "game/700_minigames/715_crew_manager.rpy", line 141, in <module>
$ jobIDsSorted = sorted(jobIDs, key=lambda x: (GAME.jobDB[x].name))
File "game/700_minigames/715_crew_manager.rpy", line 141, in <lambda>
$ jobIDsSorted = sorted(jobIDs, key=lambda x: (GAME.jobDB[x].name))
KeyError: u'JOB_Shell_Simple'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/03_GAME.rpy", line 130, in script call
call sandbox() from _call_sandbox
File "game/500_navigator/550_sandbox.rpy", line 32, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 587, in script call
call interact_room(_return[1]) from _call_interact_room
File "game/600_interact/600_interact_room.rpy", line 2264, in script call
call night_passes() from _call_night_passes
File "game/400_support/420_night_passes.rpy", line 382, in script call
call daily_orders() from _call_daily_orders
File "game/700_minigames/715_crew_manager.rpy", line 292, in script
call screen daily_orders_scr(crew, yadj, aImgDict)
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/700_minigames/715_crew_manager.rpy", line 138, in execute
screen popup_job_scr(*args):
File "game/700_minigames/715_crew_manager.rpy", line 138, in execute
screen popup_job_scr(*args):
File "game/700_minigames/715_crew_manager.rpy", line 141, in execute
$ jobIDsSorted = sorted(jobIDs, key=lambda x: (GAME.jobDB[x].name))
File "game/700_minigames/715_crew_manager.rpy", line 141, in <module>
$ jobIDsSorted = sorted(jobIDs, key=lambda x: (GAME.jobDB[x].name))
File "renpy/python.py", line 1056, in revertable_sorted
return RevertableList(sorted(*args, **kwargs))
File "game/700_minigames/715_crew_manager.rpy", line 141, in <lambda>
$ jobIDsSorted = sorted(jobIDs, key=lambda x: (GAME.jobDB[x].name))
KeyError: u'JOB_Shell_Simple'
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Space Journey X 150_15
Sun Jan 19 15:52:42 2025
[/code]
This is an example of the error message with nimhe. I get this message everytime i try to set the job of either her or seraphine. Currently both are set to relaxing, and i can't change them away from it.
This is on a savefile that i started in a broken version, where i simply copied the new 1.5 version over the old 1.0 version, but later deleted that broken version and did a clean install on the 1.5, maybe that is part of the problem.
yes, that is part of the problem whatyou described in the last paragraph. Any installation must be in a completely fresh folder to avoid residual script files to mess things up. Also save games are not (yet) compatible across major versions so maybe that was another issue.
I see that there is an expert level to disciplining everyone how do I do that I have got it to the point that it says the characters cant learn anything else from disciplining, and get a perfect discipline every time
if you unlock all the items then it is not really necessary to achieve a maximum rating in the disciplining mini game. Important is that you achieve an outcome that unlocks the gallery images and that you use the disciplining to increase the submission status to a level required for certain quests or steps.
Could you let me know what I need to do to get the outcome to unlock the gallery image? I think I have unlocked literally every other image in the game up to this point. just not those ones T_T and I unlocked all the items too and have tried all sorts of different combinations for the disciplining
every gallery image has a description when you hover over it with a mouse if you let me know which image title is missing I can assess what action might be missing
This game is so funny and i like design the character chaming i love it ,i have a little question Where is krel sponsor and how to do quest nimhe slu 13 so i need to do krel quest for use krel fashion to her?
I'm glad to hear that you like the game so far.
The sponsor you need can be found in the cantina in the pirate Outpost. It is the guy that looks like a frog. You can meet him there in the evening. If you have not found the pirate Outpost yet, please check the walkthrough document because there are some steps to do to get there.
Regarding the other Quest it's a bit lengthy to describe. There is a walkthrough document linked In the original post which should describe it in detail.
In general, for the first time you move into the Krell system, every crew member has to wear the Krell uniform which you can buy. The only condition for that is that they have all worn the revealing uniform up to a EXH level of six. Except for Vee
Thank you very much for your help. P.S. I really like the design of the nipples. Haha.
Good to hear that you like the game so far. The pet store is in Arellarti Station Plaza. The shop on the right side.
I woke up Vee early somehow and now im locked out of the jump gate to start the beginning parts i cant purchase a weapon or shield and no option to get license completely lost im saying im locked out of the beginning because I've read the guide pdf and never visited the jump gate ahead of time. I'm completely lost where to go next I have rep10 I have nimhe cant find asteroid belt cant land on pirate planet or junkyard without shield and weapons
Absolutely loving the game otherwise
You might have skipped the explanations on how to find the pirate Outpost. That is required for you to proceed with the bounty and weapons part which will then In turn, unlock the other parts of the star system.
Tldr: you need to create an illegal bot, which is one who has an IQ higher than 140. Then chat with Nimhe. that part is explained in detail in the walkthrough, section bot lab.
The pirate Outpost is not the planet tenaris, it is a hidden pirate base which you will only see on your navigation system once you have done above steps.
After making about 5 more bots i got the dialogue for talking to nimhe. Thank you was worried I was gonna have to reset onto day 30. Made sure nimhe was in the room just to be safe cause I have made bots over 150 iq before and nothing
I enjoying this game v.150_15. But I didn't solve make bribe case of Voronian Vortex.
Walkthrough said 'Use bottle on Cargo Terminal to package a crate.' and hint in game said 'Use Vortex on Cargo Terminal'.
But I can't find any bottle or vortex on Cargo bay in space ship.
Is this 'Cargo Terminal' a special another place?
Good to hear that you enjoyed the game so far.
Way how to package a crate of Vortex is you open your inventory, if there is a bottle of Vortex in there, you pick it, then you use it on the cargo terminal.
As a result a full crate of Vortex will be added to your cargo.
This only works if you have six bottles of Vortex in your inventory, of course, because one crate will hold six bottles.
Oh! I see. Thank you very much
Really enjoyed the game so far. v150-15 7.411.2266
Beacon of automatons - glitch: you have to install the precursor cortex first otherwise it does not show up on the selection list. Once one cortex is installed, precusor cortex's no longer show up.
Good to hear that you enjoy the game.Thanks for submitting the bug this I was absolutely not aware of. Will check.
Could it also be that there was simply an overflow in the picker menu and you had too many cortices. That would explain it.