Space Journey X - 1.50 Status and Outlook to 2.x
Space Journey X (18+) » Devlog
Hi,
I have been busy the last weeks working on the game, so here is a quick update.
Short Update on V1.50
- Version 1.50_14 is in Official Release on Patreon/Substar and running stable
- With inclusion of minor fixes, the public release as V1.50_15 is planned for Dec 14
Whats going on beyond that
- I have been reviewing the Sw-Design and did some major overhauls
- All my SDK, OS, 3D Tools, Renpy have been updated to latest version last week and toolchain confirmed
- Code migration to Renpy 8.3/Python 3.x finished (1.50 was still on 7.8 / 2.x) and successful!
- New architecture for potential save game compatibility / content loading introduced
- With this tech overhaul code V2.00 will be released to BETA around Dec/Jan for stability testing (with some new content)
- 2.10 (The Drengar Conspiracy) will be released in Spring 2025 and conclude SJX I
- After that I'll take a break and think about whether to episodically continue using the new architecture or do sth different
Concept of compatibility loads - For the Renpy / python experts who are interested:
- Save/Load anywhere and rollbacks still usable by players
- Safe Zone on top call hierarchy level was introduced for cross-version saving
- Safe Zone is passed every night
- Post load version check with callback()
- Reinitializing new content (quests, locations, screen elements, ...)
- Clearing of rollback queue and continue
I can't guarantee this works but first tests look good and it may solve the intractable "call from" labeling issue .
I think this is a good balance between "save anywhere" and "fixed save points" and would allow packages which touch "only" locations, quests, artwork, screen elements to be published save game compatible.
y.v.
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Space Journey X (18+)
Find your way home through space and temptation...
More posts
- Space Journey X - V1.50 Early Access Released34 days ago
- Space Journey X - 1.50 BETA Testing has started!41 days ago
- Devlog - 23rd October - V1.50 Code Complete!49 days ago
- Devlog - Integration V1.50 started54 days ago
- Space Journey X - V1.50 Progress (NSFW)73 days ago
- Space Journey X - V1.40 - Game Completed!Aug 14, 2024
- Space Journey X - V1.40 Official Release DoneAug 06, 2024
- Space Journey X 1.40 - Early Access StartedJul 23, 2024
- Devlog - 7th July - V1.40 Final Render Done!Jul 09, 2024
Comments
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"Clearing of rollback queue and continue"
I sincerely hope I can still rollback on rng items that would be awesome! or have an option to toggle that
Thanks for your good work!
No worries.
The rollback queue is only locked during the import / migration sequence of old save games
I would personally heartily recommend a break from SJX after 2.10. Do something else, and let the ideas build up while you're away from SJX. You'll find that when you get back to it, you'll have much better ideas and some old ones will feel underwhelming in comparison.
It's great to see this news. Every now and then, I can't help but check if there are any updates. This is definitely one of the best games I've ever played, and I can't wait to play the new version
Great to hear you enjoy the game.
14th December 1.50 public release is planned (huge content update over 1.40)
Hey, will there be impregnation or no in the upcoming dates or no?
That wouldn't fit into the onboard crew duty atmosphere imho. Works better in games like summertime sage etc.
Maybe I can come up with a side story / side npc.
i realy like to know if my 1.4 savegame will be able to be upgrade to a 1.5 game. Right now i just startet, but i really dont have to time to grind the game twice.
For games older than 2.0, the only way to migrate your equipment to a new version is using the multiverse pod.
This will give you a head start in any new game and avoid much of the grinding depending on how much possessions you have accumulated.
Thanks, than i am just gonna wait till its done and then pay some for the full version ^^