Space Journey X - V0.5 Feature Preview


Here is a screen shot from a space combat feature I implemented for V0.5.
(I like hex field games but coding the hex grid and wrapping your head around cube coordinates is something...)
Here are the main features

  • Turn based combat
  • Subsystem damage once your shield is gone
  • Loot collection
  • Load-out management

I hope this makes space encounters more interactive and not just a wall of text. Tactics is basic to begin with in V0.5 but will definitely be built upon.

V0.5 will be publicly released around 15.05 (currently in Early Access on Patreon)

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