Devlog - 6th Oct - Progress V2.30


Hi,

Integration of SJX version 2.30 is almost done. I revisited the Combat Module and added a Respec option for Crew or Bots (the Omega cube you can see). The Cube can be created from Mysterious Cubes or Enigmatic Cubes (which are available as loot now).

Furthermore I added the two new Underverse Launchers. The brute force one has up to 100% AOE and the more devious one turns enemy seekers in AOE impact range against a random enemy). In the screenshot you can see two seekers with a little green "home" tag, those have been turned an home in on the enemy :)


I think on 8th I am finished with integration and then I go for a week of integration testing and balancing before releasing the Beta on 15th October to Beta Tester SubscribeStar and Patreon Tiers. There were so many new modules in 2.30 that I need this extended testing and balancing time.

Thank you for your patience!

y.v.

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About version 2.20_022

There seems to be something wrong with Engine Room faults.
They get fixed by themself...
If you have a fault (sparks) in Engine Room and in Cargo bay,
BOTH will be fixed with tinkering in Cargo Bay.
You will not be told, that was the last fault,
but yellow dot has disappeared, as have sparks in Engine room...

(1 edit)

Regarding Engine room when Khelara is stationed there she will fix all engine room sparks regardless of her assignment.

It would look weird if the engineer stands in front of equipment that is faulty and has sparks flying. :)
That might explain the behavior you observed.