I have a legitimate bug this time, and one that's a bit strange. At about the same time as I finished completely decking out my ship with underverse subunits (96 of them, that took a while!), most combat loot drops started to return just one item only, always an AI core. I'd say it happens about 80% of the time.
I can't say for sure if the two events are related, though, and the frequency can sometimes be inconsistent. I haven't been able to directly affect it by swapping out modules or anything.
Nothing at all. Just grinding normally. It just started to happen at some point. Like I said though, I have no idea what, if any actions are related, only that it happened at about that point in the game.
I'm having problem playing this game. A quest of "repairing the holodeck" appeared, and I prepared the materials and talked to Khelara at every hour, but the repairs did not start. Is there another condition required here? My playing version is 220_022-pc.
you can actively cloak, but that would mean you have to replace under verse add-ons in dark Mirage by normal cloaking add-ons. You need to balance them in a way that satisfies cloak on it which you want and active cloak which
I went back and reloaded the previous version, and the cloaking button is there. Everything else is exactly the same. Did you change how the device works?
V.2.10:
On a second note, last night I came across another small bug, or at least an inconsistency. In the bot configurator, some of the shells (V, and I, at least) make it impossible to change body parts (legs, etc.). You must remove the shell first. But others allow it.
And finally, could you possibly lengthen the field for the MC's name a bit? The one I chose is two characters too long, and it's annoying to see it being truncated all the time.
Ok. No problems. It was just puzzling to me that a "feature" I had been depending on changed without warning. I've now figured out how to work with it.
It might also be nice to be able to easily change your name after you've set it. Maybe that's possible with a cheat or something, but I haven't looked into that yet.
For some reason the game wont give me the option to quality control my bots, its not in the usual place, Im pretty far in the game (completed NX010 and have done pretty much all the side quests except the khelara one)
you need a certain level of technical skills in order to do that. Maybe you have not increased your technical skill to the required level by repairing bot parts in the laboratory.
My tec skill level is 12, but I mean Ive been repairing a bunch of bots so either it wont level up for some reason or idk maybe I thought I was doing more than I am, you may be right though because I havent done bot selling all that much in thus run
I think QC starts at 15. (you can check hover over tec stat in MC stats screen). Repair (or upgrade) a bunch of bot parts and in 2 or 3 days you are at 15.
this is a rather late game quest. In the walk-through document which is attached to the original post, you can find a longer description on which quest steps are required to solve before that.
I have a Gen 3 bot with 163 IQ earning money, but it won't let me put a Gen 2 with significantly less. Can these only be sold? Does "Traded" mean sold? What are the limits per Gen and is IQ affected by any kind of training? Does a Shell affect restrictions?
Also, "Hyper-Training" consumes Pro but seems to do nothing. It wasn't even clear how it worked, it says "ON" but the Pro is consumed only when you click the gray text again. Is there some prerequisite that I don't have, yet it is not stopped without it?
Bots with IQ 140+ are illegal, but can be sent to arcade or sold in: pirate outpost, all of arellarti space, quthor. hypertrain: Activate once, the use until text vanishes, then click on next promethium to recharge
So you have to be at that location or what? Or how do you do it? Second, where is the used promethium going? Is it stored? (I.e. click click click 3+ gone in a moment)
You click once and then it is activated and then for the next 20 manual training clicks you will have an increased effect.
After that it is used up and you can reactivate it and click on the next one.
regarding the illegal bots, you have to be at a location that allows trading in them. Which is either the pirate outpost or some other systems. You can send them to the arcade and sell them while you are in orbit I think, you do not need to land or dock
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I have a legitimate bug this time, and one that's a bit strange. At about the same time as I finished completely decking out my ship with underverse subunits (96 of them, that took a while!), most combat loot drops started to return just one item only, always an AI core. I'd say it happens about 80% of the time.
I can't say for sure if the two events are related, though, and the frequency can sometimes be inconsistent. I haven't been able to directly affect it by swapping out modules or anything.
that sounds peculiar. combat loot rolls are not affected by gear (only mining)
did you do some command line editing that might have broken stuff?
Nothing at all. Just grinding normally. It just started to happen at some point. Like I said though, I have no idea what, if any actions are related, only that it happened at about that point in the game.
I also have that problem, when I placed the Underverse subunits it started to only drop the AI cores
Sorry, but for some reason I can't get Type N shells by destroying Krell ships. I've gotten Type V and Type K shells, but no Type N shells.
Is it really in the Krell asteroid belt?
PS: Where's the stable program?
PPS: Sorry if I'm not clear, I'm using a translator.
N types are krell belt. might be unlucky roll?
stable program comment is obsolete. v will procure that automatically
Is there any early access to the next game update with patreon?
definitely. Basic tier patrons will have roughly a month lead time to public releases. Higher Patreon tiers have early access or even beta access.
I have a problem with this mission regarding the Infiltrator Shell. Where can I find it?
in a certain asteroid field. There is a description of the quest in the walk-through document that is linked in the original post.
have Tellurium Disc in Cargo
have AI core in Cargo
you might miss the cargo cloak module
I couldn't have done it without you.
It's been a few months since I last played, and I've just now updated to this version.
Now there seems to be no way to cloak my ship during combat. The button to activate it has disappeared.
The Dark Mirage automatic cloak feature does still engage when damage is taken, however.
you can actively cloak, but that would mean you have to replace under verse add-ons in dark Mirage by normal cloaking add-ons. You need to balance them in a way that satisfies cloak on it which you want and active cloak which
I went back and reloaded the previous version, and the cloaking button is there. Everything else is exactly the same. Did you change how the device works?
V.2.10:
On a second note, last night I came across another small bug, or at least an inconsistency. In the bot configurator, some of the shells (V, and I, at least) make it impossible to change body parts (legs, etc.). You must remove the shell first. But others allow it.
And finally, could you possibly lengthen the field for the MC's name a bit? The one I chose is two characters too long, and it's annoying to see it being truncated all the time.
dark Mirage shield working with active cloak despite no cloaking add-ons was a bug and I fixed that for consistency
dark Mirage shield working with active cloak despite no cloaking add-ons was a bug and I fixed that for consistency
dark Mirage shield working with active cloak despite no cloaking add-ons was a bug and I fixed that for consistency
I also made the behaviour with the shell more consistent. Now you cannot modify the parts of a bot if you have a shell mounted.
As for the name, I'll check how much space is still there in the gui, also accommodating the billionaires who need a lot of space in the header
Ok. No problems. It was just puzzling to me that a "feature" I had been depending on changed without warning. I've now figured out how to work with it.
It might also be nice to be able to easily change your name after you've set it. Maybe that's possible with a cheat or something, but I haven't looked into that yet.
GAME.mc.name = "Joe"
For some reason the game wont give me the option to quality control my bots, its not in the usual place, Im pretty far in the game (completed NX010 and have done pretty much all the side quests except the khelara one)
you need a certain level of technical skills in order to do that. Maybe you have not increased your technical skill to the required level by repairing bot parts in the laboratory.
My tec skill level is 12, but I mean Ive been repairing a bunch of bots so either it wont level up for some reason or idk maybe I thought I was doing more than I am, you may be right though because I havent done bot selling all that much in thus run
I think QC starts at 15. (you can check hover over tec stat in MC stats screen).
Repair (or upgrade) a bunch of bot parts and in 2 or 3 days you are at 15.
I have a question, how do you find the pony outfit for the Krell side quest?
As I do not have access to the dome yet
this is a rather late game quest. In the walk-through document which is attached to the original post, you can find a longer description on which quest steps are required to solve before that.
I have a Gen 3 bot with 163 IQ earning money, but it won't let me put a Gen 2 with significantly less. Can these only be sold? Does "Traded" mean sold? What are the limits per Gen and is IQ affected by any kind of training? Does a Shell affect restrictions?
Also, "Hyper-Training" consumes Pro but seems to do nothing. It wasn't even clear how it worked, it says "ON" but the Pro is consumed only when you click the gray text again. Is there some prerequisite that I don't have, yet it is not stopped without it?
Bots with IQ 140+ are illegal, but can be sent to arcade or sold in:
pirate outpost, all of arellarti space, quthor.
hypertrain: Activate once, the use until text vanishes, then click on next promethium to recharge
So you have to be at that location or what? Or how do you do it?
Second, where is the used promethium going? Is it stored? (I.e. click click click 3+ gone in a moment)
You click once and then it is activated and then for the next 20 manual training clicks you will have an increased effect.
After that it is used up and you can reactivate it and click on the next one.
regarding the illegal bots, you have to be at a location that allows trading in them. Which is either the pirate outpost or some other systems. You can send them to the arcade and sell them while you are in orbit I think, you do not need to land or dock
How to get Milking Report Board tho? For Mess Hall
you simply use your wrench on the empty spot in the wall