There are a number of gallery entries I can't find --T'Ris bridge/14th Galaxina/etc...-- and it's not in the walkthrough. Is there an additional information regarding the gallery published somewhere?
There is some kind of hint if you hover over it. 14th galaxina is a bit iffy. requires that you a.) return the shell (and get 13th) b.) go from entertainment district iltari to ship (must use minimap, thats a oversight) and you get the info
There is a walkthrough in the OP. Page 13 I think. You can also look at the hints (fallen off tablet on right wall and element mouseover comments in the integrator)
do 30 minutes worth of mining in the first star system in the high yield asteroid fields or the outer fields and you will have found more than enough liquor crates. A bunch of those will be containing vortex.
There is a walk-through document in the original post which lists up a number of examples for the codes and the cheat command.
For example
GAME.addItemSmart("ITMAICore")
Regarding these cores: the first four are very easy to get because they are fixed combat drops in the first easy combats. Afterwards, you can find tons of them as soon as you have awoken V and get attacked by swarm ships.
So it's not really necessary to cheat them in my opinion.
Where in the walkthrough is that. I did a name search for her and didn't find it.
Edit: Nvm the confusion came after the first won pony race. If you try to give her the pony costume again she asks for a stable holo card but no matter what trader you go to you cant find it and she doesn't need it to compete again.
I am glad to hear that you enjoyed the game so far. There will be version 2.1 which focuses on Drengar System and Khelara and then maybe there will be a version 2.2 as a wrap up.
I have a lot of requests for specific features and probably could add a number of additional versions after that but as I've been developing that game for almost 2 years now, I'm looking forward to wrapping it up :)
The content of 2.2 is not fully fixed yet, so some of the things you mentioned may come up as well.
How can I complete missions? I got a mission from PC (smart buy) for example to deliver x itari prime. When Ifly to itary prime, I can'tdeliver it anywhere. in cargo only stands "eject' in red. How does it work
Make sure you have the required amount in cargo and show up before the deadline at the right planet or point and then just click on it and it will be delivered. If nothing happens, you are either on the wrong location or you do not have the full amount of required items. Maybe it's worth to check. If your cargo is full. For example and you press Smart buy, it can happen that you cannot load enough
I cannot seem to trigger the event to register the Racy uniform with Station control. According to the walkthrough it seems as though I should be able to click on Station control after I give T-Ris the uniform, but I only get the response "I wouldn't know what to do there." instead of a request for a model.
This might be an obsolete documentation part. When it is time to have the uniform registered, you just talk to Tris and the cut scene will play.
Of course, that is assuming that you did the initial visit to station control to ask for uniform registration.
Giving her the uniform is not enough. You must increase her exhibition stat and you can do that by doing station walks having her wear the uniform. I think. The process is described in the walkthrough. Let me know where the description was misleading and I will update the walkthrough.
Also, make sure to have a look at your quest log and any open activities that are related to that. There is a hint for each activity step which usually gives more information.
It is in the section labeled "Racy Uniform T’Ris & Nimhe"
Give T’Ris a uniform in the evening. BB-2 suggest to register the uniforms at the Station to enhance the impression you want to make
Go to Station control, they send you away again and ask for someone to “model” the uniform for approval
Talk to T’Ris, she will go and get the registration. You put her in charge of uniform discipline on the ship
The next morning Nimhe barges in and complains she has to wear a uniform. After a heated exchange, she agrees, but leaves with her mood reduced
The two bullets points I bolded are the ones that suggest that I should be able to register the uniform sooner, since they occur before Nimhe gets her uniform.
I might want to have a look at the documentation in the walkthrough again. In any case, the latest and always up to date hints and explanations are the ones in the in-game quest log.
Read all the conditions which are described in the hint for the quest and make sure you have not overlooked one. Please note that you also need to bring your engineer on board from the pirate Outpost.
205_010c: The waystation space looks wrong here. see picture. The voron hyperdrive beacon instead of location icons. Just my guess, but it looks like some update code was missed during refactoring. Thanks and nice game!
Thanks for the report. I accidentally overwrote an asset with another one. No functional impact but it looks odd. Will be fixed with a patch release in a week or so.
1. How to get infiltrator toy quest to proc? following the guide and I'm spammed with reruns and not able to see the 14th galaxina episode. Is this the one in Nimhe quarters? If so, how to get that one?
2. How to get more shells? currently stuck on type J
That one will only trigger if nimhe knows how to make infiltrators.
Shells: You can give her shells (botlab voucher dialogue function) and she'll make copies and increase her tec. Eventually she can make also the higher end ones.
quest earn the trust of the pet owner, it says to walk tris with the requirement of 12ex, I pass the requirement, but the character says that he can't think of what to do. ... what to do? what's wrong?
квест заслужите доверие владельца питомца, написано выгулять трис с требованием 12экс, требование прохожу, но персонаж говорит что не может придумать что делать. ... как быть? что не так?
Not traits, attitude, or personality but the skills at the bottom. Bondage, special, etc... Some of them are green and some are white. It doesn't correspond to likes/dislikes or the starting value so I don't know what to make of it.
I think I figured out what was causing the crashes when I tried to save. the the "Python range() Function" when using the console to give items causes it to have a infinite loop that crashes the game when trying to save. also, sometimes when adding a single ITM. the cargo goes up but the item doesn't appear in the inventory. permanently adding a ghost cargo.
Good to hear. The ghost item thing is caused by assigning a inventory item to cargo. it wont be shown because it doesn't belong there. Can cause all kind of issues. Those are the risks of command line activities :)
You can use GAME.addItemSmart(), which autoassigns to the right container
The in range function works fine, even in the command line. I would not recommend to use it in the command line because it is easy to get sth wrong and destroy your data, as I understood might have happened in your case.
Or did I misunderstand and you got an error in normal gameplay which is somehow related to an in range() command? In that case please post the error message so i can have a look again.
Here it is. I was playing normal gameplay, just using the console to give me things. I did not want to spend hours getting to the new content, and I didn't like the using skip menu.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/03_GAME.rpy", line 157, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 384, in script
call screen sandbox_interior_navigate_scr(mode)
File "game/03_GAME.rpy", line 157, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 384, in script
call screen sandbox_interior_navigate_scr(mode)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
Thanks for the arrow printout. It seems to be related to metadata in the save file. I cannot imagine how that might be related to any command line cheat inputs though.
But you could try to make a completely new game for testing, and access the file, load save menu and check whether the game crashes as well in a new game.
From how the error looks, it should be able to be replicated when you try the load or save menu.
…a wonderful game, which is interesting in terms of story and mechanics, and there are not many such games in the space environment (and NSFW is appropriate and woven with meaning - not just to lure players with “juicy” pictures, and lack of gameplay, as the vast majority of games “for adults”).
VERY much I would like to have this game on the STEAM platform and with achievements and at an adequate price (and the first game about the Princess too!).
I am glad to hear that you like the game. I try to make it a real game with some NSFW elements and not vice versa.Unfortunately I cannot Market it over the Steam Channel as steam is prohibiting any adult games my country. Some kind of weird standoff with our government.
…STEAM has its own “tricks of the sales”. Some developers release their games through a (foreign) publisher. Others make a censor version of the game (either with NSFW content cut out, or hide everything behind large pixels), and release the R18+ patch for it just separately (and sorry if I’m boring you with this advice, but it’s a really rare-quality game that just has to appear on the biggest gaming platform, plus it will bring you extra income and even fame!).
…I have an acquaintance in STEAM who puts out small thrash games, but he has experience as both a developer and publisher. If you don’t mind - I could ask him about your collaboration (that you at least contacted and just talk about the possibility). I really ask you to think about such an option - because it would be very great and useful for everyone (developers and players)!
Regarding making a non-adult-rated version, that means blurring out almost everything in the game, I thought about it and didn't do it because it's just so much I would have to censor
So distribution via another Channel rather than doing it myself on Steam could be indeed an option.
When's gonna be final update? You version naming is a bit confusing. I see previous game development ended at 0.9, but here 2.0 seems to be and engine overhaul and more content ahead
Those are all pre-rendered textures.The only thing that is rendered in real time are the particle effects and the laser effects in the space combat screen.
As a rule of thumb consider most of the stuff in Ren'Py is prerendered. Ren'Py's 3D capabilities are very very limited. It's only good at 2D. You'd need to strap a whole new 3D engine to it for anything decent. That's a task for a game engine architect, maybe even a team. Not that NSFW game developers/artists aren't talented, but scale is way to big, and skillset needed is different
i started the game 2 wweks ago, and i love this game but now im stuck at the waystation outpost because do not know the combination, and is there a way to give triss advanced krell training.
i realy hope there will be more gameplay, keep it up
I would assume it is related to an attempt to load an old safe. I changed the save game structure including the metadata for v 2.0. so if you accidentally click on a older save game, you might see this crash.
This is a fatal flaw. What is unusual is that with 10,000 downloads it has not been reported before, even though everybody should run into it.
I have no Idea what causes it other than incompatibilities in used hardware, software setup or maybe mods.
From the error message, it clearly looks like an incompatible data structure in a save game file. So the only thing I can think of is please delete all your safe games or put them aside and install a new fresh game with completely empty save slots, use no modifications, no emulations and try to reproduce it with a fresh game. If you can please describe the exact steps and I try to reproduce it in my end. Please also give me some information if you have on the hardware and software environment you are running the product on.
I downloaded the new version and the problem is still there. How do I delete all the save files? I don't mind starting fresh. Edit: I figured out how to delete saves. Should I delete the "persistent" and "auto-X-LT.save"s?
If you really want a clean slate 1. install the game into a new folder 2. delete the entire folder called SpaceJourneyX-123456 or similar that is in Windows <User>/appdata/roaming/etc... (save your multiverse file before you do, maybe...)
Looking at the error message once more it is most likely related to data in the save folder.
What I would do - delete entire space journey x game folder (wherever you installed it)
- delete the entire appdata Space Journey X folder (its in appdata/roaming... on win machines). Maybe rescue your warehouse.json and multiverse_pod.json before you do to no lose your transferable stuff
- reinstall game
I am certain that will fix it. Assuming you use the mac or windows game version and not some emulator (joiplay, ..) environment
If that fixes it let me know, so I can put that issue to rest.
so I'm kinda liking the game but I got way further than I should have before I noticed the version I grabbed was NOT the current one and now my save is getting the good ol' exception screen. That's what I get for not looking before I leap. Safe to assume the latest version is not save compatible?
From version 2.x onward, save games can be imported into newer updates.
If you have a version 1.x save game, this does not load in 2.x. you can as usual, import at least your gear into the 2.x game using the multiverse pod.
I love this game and have played it to completion at least three times (as far as I remember) I'm really interested to see what other stuff you add to the game (Im really looking forward to the addition of new girls to the crew when and if you have those planned!) keep up the great work
It's good to hear that you enjoyed the game so far!
There will be probably two versions more before I wrap it up. Public version 2.05 will be released before end of 03.2025. In that version, I revised some of the early game elements to make it more accessible, for example, the trading system, and I also filled in certain NSFW elements and achievements that were only partially completed in earlier versions
Version 2.10, which will have major storyline and Quest elements, will go into Early Access probably around April.
I have a discord server but that is for patrons of patreon or subscribe star only.
I do not want an anonymous discord server for legal reasons and therefore I use the credit card vetting of the subscriber platform as a first line of defense.
Discord is for basic tier patrons upwards available.
Unfortunately, there is no official android port of this game at the moment. some players have reported that it works with joiplay but I cannot confirm this personally as I do not have an android device.
Hello, I am trying to trigger T'Ris' training tree but the repair task step is confusing. It says do one per day and then after a day with three an event will trigger the next morning. What does that mean?
I think that is a reminder from the old version. Just do your daily repair task for a few days, usually two or three days, and then one morning the quest will trigger
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There are a number of gallery entries I can't find --T'Ris bridge/14th Galaxina/etc...-- and it's not in the walkthrough. Is there an additional information regarding the gallery published somewhere?
There is some kind of hint if you hover over it.
14th galaxina is a bit iffy. requires that you
a.) return the shell (and get 13th)
b.) go from entertainment district iltari to ship (must use minimap, thats a oversight) and you get the info
what order dose the ore go becon of elememts?
There is a walkthrough in the OP. Page 13 I think.
You can also look at the hints (fallen off tablet on right wall and element mouseover comments in the integrator)
i am trying to find voronian vortex and cant find it anywhere. i want to do the pet event for moira and the bribery for minos forge
do 30 minutes worth of mining in the first star system in the high yield asteroid fields or the outer fields and you will have found more than enough liquor crates. A bunch of those will be containing vortex.
Like it says on the screen.
You load any save game which has been made in the safe Zone of your previous version.
That zone is the nightly screen which has a big banner in the middle that says DAY X, with X being the In-game day like 1, 2, 3, 4, 5 and so on...
It also has a big silver button on the bottom left that says safe Zone.
;)
thank you
where do I get the n-type shell? I have all others only that oe eludes me. Where do I need to go?
It is available as loot from the Krell Pirates in the second star system. It is not super rare so should be able to be found.
Apparently there are item codes I can put into the console to get a AI core but I cant get it right whats the proper command?
There is a walk-through document in the original post which lists up a number of examples for the codes and the cheat command.
For example
GAME.addItemSmart("ITMAICore")
Regarding these cores: the first four are very easy to get because they are fixed combat drops in the first easy combats. Afterwards, you can find tons of them as soon as you have awoken V and get attacked by swarm ships.
So it's not really necessary to cheat them in my opinion.
Im trying to have Sex with T'ris but its saying she isnt relaxed enough what do I do?
Give her the right cocktail from the messhall beforehand (at the same day).
Is the stable holo card already in the game? I didn't find it in the walkthrough.
Yes it is in the game. It is used for the special mission of Seraphine.
Where in the walkthrough is that. I did a name search for her and didn't find it.
Edit: Nvm the confusion came after the first won pony race. If you try to give her the pony costume again she asks for a stable holo card but no matter what trader you go to you cant find it and she doesn't need it to compete again.
Love the game. i have a few questions about potential future content.
1. Is there or will there be a way to have khelera stop charging you for wearing uniforms?
2. Do you plan to add any other areas to the game, maybe finally meet these Lizard people?
3. Do you plan on more krell content for the rest of the crew?
I am glad to hear that you enjoyed the game so far. There will be version 2.1 which focuses on Drengar System and Khelara and then maybe there will be a version 2.2 as a wrap up.
I have a lot of requests for specific features and probably could add a number of additional versions after that but as I've been developing that game for almost 2 years now, I'm looking forward to wrapping it up :)
The content of 2.2 is not fully fixed yet, so some of the things you mentioned may come up as well.
How can I complete missions? I got a mission from PC (smart buy) for example to deliver x itari prime. When Ifly to itary prime, I can'tdeliver it anywhere. in cargo only stands "eject' in red. How does it work
Make sure you have the required amount in cargo and show up before the deadline at the right planet or point and then just click on it and it will be delivered. If nothing happens, you are either on the wrong location or you do not have the full amount of required items. Maybe it's worth to check. If your cargo is full. For example and you press Smart buy, it can happen that you cannot load enough
How can I create more bots besides the "Type J Shell" to put in my room?
You cannot create any other personal bot for your room at the moment. You can create a whole range of bot shells, but those are only for the lab
Возникли проблемы с перенесом сохранений, уведомляет, что нужно его совершить в безопасной зоне day x экрана. А что это и где находится?
I cannot seem to trigger the event to register the Racy uniform with Station control. According to the walkthrough it seems as though I should be able to click on Station control after I give T-Ris the uniform, but I only get the response "I wouldn't know what to do there." instead of a request for a model.
This might be an obsolete documentation part. When it is time to have the uniform registered, you just talk to Tris and the cut scene will play.
Of course, that is assuming that you did the initial visit to station control to ask for uniform registration.
Giving her the uniform is not enough. You must increase her exhibition stat and you can do that by doing station walks having her wear the uniform. I think. The process is described in the walkthrough. Let me know where the description was misleading and I will update the walkthrough.
Also, make sure to have a look at your quest log and any open activities that are related to that. There is a hint for each activity step which usually gives more information.
It is in the section labeled "Racy Uniform T’Ris & Nimhe"
The two bullets points I bolded are the ones that suggest that I should be able to register the uniform sooner, since they occur before Nimhe gets her uniform.
I might want to have a look at the documentation in the walkthrough again. In any case, the latest and always up to date hints and explanations are the ones in the in-game quest log.
The art style reminds me of BoneTown/Bonecraft. any inspiration there?
I have not heard of that game or comic before. The body proportions are General cartoon style with six and a half head size bodies and stylized faces.
Read all the conditions which are described in the hint for the quest and make sure you have not overlooked one. Please note that you also need to bring your engineer on board from the pirate Outpost.
I Guess I can only attach one picture per post. Anyway, here is where I was guessing 210_init_space was wrong.
205_010c: The waystation space looks wrong here. see picture. The voron hyperdrive beacon instead of location icons. Just my guess, but it looks like some update code was missed during refactoring. Thanks and nice game!
Thanks for the report.
I accidentally overwrote an asset with another one.
No functional impact but it looks odd.
Will be fixed with a patch release in a week or so.
Alright I must be blind or something because I'm not seeing how to properly import my save from 2.0.
Okay so I figured out how the multiverse pod worked but I gotta say that is a major pain in the ass...XD
You do not need anything to load your save from 2.0. Just load it.
Only condition is that you made it on one of the nightly "DAY X" banner screens.
The MV Pod is mainly for replay if you want to import some of your bets gear or bots
...Fuck.
Now I feel like an idiot for not putting that together. I must be getting old.
1. How to get infiltrator toy quest to proc? following the guide and I'm spammed with reruns and not able to see the 14th galaxina episode. Is this the one in Nimhe quarters? If so, how to get that one?
2. How to get more shells? currently stuck on type J
thanks :)
That one will only trigger if nimhe knows how to make infiltrators.
Shells:
You can give her shells (botlab voucher dialogue function) and she'll make copies and increase her tec. Eventually she can make also the higher end ones.
how do you free slaves to get Adurey
Just eject them into space. You will automatically place a rescue beacon. A space patrol will come by and pick them up and you will get the reward.
thanks also i notice the screen flickers along the edges
quest earn the trust of the pet owner, it says to walk tris with the requirement of 12ex, I pass the requirement, but the character says that he can't think of what to do. ... what to do? what's wrong?
I think this quest has another dependency. Have you checked the walkthrough document where I described this in more detail I think?
квест заслужите доверие владельца питомца, написано выгулять трис с требованием 12экс, требование прохожу, но персонаж говорит что не может придумать что делать. ... как быть? что не так?
That one is described in the walkthrough (it needs a bit of preparation / other conditions)
What does the skill text color (green/white) in the bot lab indicate?
An approximate indicator of value. Pink is best then green, yellow and red
Not traits, attitude, or personality but the skills at the bottom. Bondage, special, etc... Some of them are green and some are white. It doesn't correspond to likes/dislikes or the starting value so I don't know what to make of it.
How do I reprogram the kinky handcuffs?
Use your wrist control unit on the handcuffs.
I think I figured out what was causing the crashes when I tried to save. the the "Python range() Function" when using the console to give items causes it to have a infinite loop that crashes the game when trying to save. also, sometimes when adding a single ITM. the cargo goes up but the item doesn't appear in the inventory. permanently adding a ghost cargo.
Good to hear.
The ghost item thing is caused by assigning a inventory item to cargo. it wont be shown because it doesn't belong there. Can cause all kind of issues.
Those are the risks of command line activities :)
You can use GAME.addItemSmart(), which autoassigns to the right container
Thank you. will the "in range" function be fixed in the following bug fix update?
The in range function works fine, even in the command line.
I would not recommend to use it in the command line because it is easy to get sth wrong and destroy your data, as I understood might have happened in your case.
Or did I misunderstand and you got an error in normal gameplay which is somehow related to an in range() command?
In that case please post the error message so i can have a look again.
Here it is. I was playing normal gameplay, just using the console to give me things. I did not want to spend hours getting to the new content, and I didn't like the using skip menu.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/03_GAME.rpy", line 157, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 384, in script
call screen sandbox_interior_navigate_scr(mode)
File "game/03_GAME.rpy", line 157, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 384, in script
call screen sandbox_interior_navigate_scr(mode)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 596, in execute
use file_slots(_("Save"))
File "game/screens.rpy", line 596, in <module>
use file_slots(_("Save"))
TypeError: 'int' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\main.py", line 652, in main
run(restart)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\main.py", line 148, in run
renpy.execution.run_context(True)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\execution.py", line 958, in run_context
context.run()
File "game/03_GAME.rpy", line 157, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 384, in script
call screen sandbox_interior_navigate_scr(mode)
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "game/03_GAME.rpy", line 157, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 384, in script
call screen sandbox_interior_navigate_scr(mode)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\ast.py", line 1974, in execute
self.call("execute")
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\ast.py", line 1953, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\exports\statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\core.py", line 3286, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\screen.py", line 793, in event
rv = self.child.event(ev, x, y, st)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\behavior.py", line 1182, in event
return handle_click(self.clicked)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\behavior.py", line 1103, in handle_click
rv = run(action)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\behavior.py", line 401, in run
return action(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\game.py", line 377, in call_in_new_context
return renpy.execution.run_context(False)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\execution.py", line 958, in run_context
context.run()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\ast.py", line 821, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\core.py", line 2745, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\core.py", line 2745, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 596, in execute
use file_slots(_("Save"))
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\parameter.py", line 503, in evaluate
value = renpy.python.py_eval(v, locals=scope)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Games\SpaceJourneyX-205_010c-pc\SpaceJourneyX-205_010c-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/screens.rpy", line 596, in <module>
use file_slots(_("Save"))
TypeError: 'int' object is not callable
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.3.24111502
Space Journey X 205_010c
Sun Mar 23 14:06:34 2025
Thanks for the arrow printout. It seems to be related to metadata in the save file. I cannot imagine how that might be related to any command line cheat inputs though.
But you could try to make a completely new game for testing, and access the file, load save menu and check whether the game crashes as well in a new game.
From how the error looks, it should be able to be replicated when you try the load or save menu.
…a wonderful game, which is interesting in terms of story and mechanics, and there are not many such games in the space environment (and NSFW is appropriate and woven with meaning - not just to lure players with “juicy” pictures, and lack of gameplay, as the vast majority of games “for adults”). VERY much I would like to have this game on the STEAM platform and with achievements and at an adequate price (and the first game about the Princess too!).
I am glad to hear that you like the game. I try to make it a real game with some NSFW elements and not vice versa.Unfortunately I cannot Market it over the Steam Channel as steam is prohibiting any adult games my country. Some kind of weird standoff with our government.
…STEAM has its own “tricks of the sales”. Some developers release their games through a (foreign) publisher. Others make a censor version of the game (either with NSFW content cut out, or hide everything behind large pixels), and release the R18+ patch for it just separately (and sorry if I’m boring you with this advice, but it’s a really rare-quality game that just has to appear on the biggest gaming platform, plus it will bring you extra income and even fame!).
…I have an acquaintance in STEAM who puts out small thrash games, but he has experience as both a developer and publisher. If you don’t mind - I could ask him about your collaboration (that you at least contacted and just talk about the possibility). I really ask you to think about such an option - because it would be very great and useful for everyone (developers and players)!
I appreciate the suggestion.
Regarding making a non-adult-rated version, that means blurring out almost everything in the game, I thought about it and didn't do it because it's just so much I would have to censor
So distribution via another Channel rather than doing it myself on Steam could be indeed an option.
OK! but I can’t find how to contact you personally (maybe tell your STEAM, DISCORD, some others or create one for that, if you don’t mind :).
Hi, I'm not sure if it's a bug, but I don't think it's normal
That is a bug. I forgot to link it to the action ccode when I renamed the Sprite. Will be fixed in next minor update.
When's gonna be final update? You version naming is a bit confusing. I see previous game development ended at 0.9, but here 2.0 seems to be and engine overhaul and more content ahead
I'm not sure. As long as there's interest I might put out new episodes. In principal the game is completed as you can reach the ending.
Love the game so far but i can't get into nimhes room in the evening. Do i need a special item for that or just storry progress?
That requires some subterfuge. The walkthrough document explains a little bit what you have to do in her room when she's not there
Is this game rendered in real time or pre rendered?
Those are all pre-rendered textures.The only thing that is rendered in real time are the particle effects and the laser effects in the space combat screen.
As a rule of thumb consider most of the stuff in Ren'Py is prerendered. Ren'Py's 3D capabilities are very very limited. It's only good at 2D. You'd need to strap a whole new 3D engine to it for anything decent. That's a task for a game engine architect, maybe even a team. Not that NSFW game developers/artists aren't talented, but scale is way to big, and skillset needed is different
i started the game 2 wweks ago, and i love this game but now im stuck at the waystation outpost because do not know the combination, and is there a way to give triss advanced krell training.
i realy hope there will be more gameplay, keep it up
Good to hear you enjoyed the game.
Advanced Krell Training currently is only possible for Moira.
The solutions to the beacon puzzle combinations are listed in the reference document / walkthrough (https://yv0751.itch.io/space-journey-x) ;)
Hey y.v. great game! Whats the best way to pay you for the games, where you get most of the money and don't lose any to fees?
Good to hear that you enjoyed the game so far. I only sell the game individually on itch.io.
I have a link for buy me a coffee as well but the fees are comparable to itch.io I think.
Otherwise I have the game only on a subscription basis for patreon and subscribe star. They have a bit of a higher cut I think.
Support on any of the above is perfectly fine.
the game crashed, here is the traceback if it helps. thank you.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 596, in execute
use file_slots(_("Save"))
File "game/screens.rpy", line 596, in <module>
use file_slots(_("Save"))
TypeError: 'int' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\bootstrap.py", line 359, in bootstrap
renpy.main.main()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\main.py", line 652, in main
run(restart)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\main.py", line 148, in run
renpy.execution.run_context(True)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\execution.py", line 958, in run_context
context.run()
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "game/03_GAME.rpy", line 155, in script call
call sandbox_interior() from _call_sandbox_interior
File "game/500_navigator/552_sandbox_interior.rpy", line 377, in script
call screen sandbox_interior_navigate_scr(mode)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ast.py", line 1974, in execute
self.call("execute")
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ast.py", line 1953, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\exports\statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 3286, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 793, in event
rv = self.child.event(ev, x, y, st)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\layout.py", line 1297, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\behavior.py", line 1182, in event
return handle_click(self.clicked)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\behavior.py", line 1103, in handle_click
rv = run(action)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\behavior.py", line 401, in run
return action(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 120, in __call__
renpy.call_in_new_context("_game_menu", *self.args, _game_menu_screen=screen, **self.kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\game.py", line 377, in call_in_new_context
return renpy.execution.run_context(False)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\execution.py", line 958, in run_context
context.run()
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "lib/python3.9/future/utils/__init__.py", line 444, in raise_
File "renpy/common/00gamemenu.rpy", line 174, in script
$ ui.interact()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ast.py", line 821, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 174, in <module>
$ ui.interact()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2745, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\displayable.py", line 434, in visit_all
d.visit_all(callback, seen)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\core.py", line 2745, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 592, in execute
screen save():
File "game/screens.rpy", line 596, in execute
use file_slots(_("Save"))
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\parameter.py", line 503, in evaluate
value = renpy.python.py_eval(v, locals=scope)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\python.py", line 1209, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Games\SpaceJourneyX-200_010c-pc\SpaceJourneyX-200_010c-pc\renpy\python.py", line 1202, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/screens.rpy", line 596, in <module>
use file_slots(_("Save"))
TypeError: 'int' object is not callable
Windows-10-10.0.19045 AMD64
Ren'Py 8.3.3.24111502
Space Journey X 200_010c
Thu Mar 13 17:24:25 2025
Thanks for the report.
I would assume it is related to an attempt to load an old safe. I changed the save game structure including the metadata for v 2.0. so if you accidentally click on a older save game, you might see this crash.
This happened in a new game. I wanted to see if my save was broken, so I started a new game and it crashed after I tried to save.
This is a fatal flaw. What is unusual is that with 10,000 downloads it has not been reported before, even though everybody should run into it.
I have no Idea what causes it other than incompatibilities in used hardware, software setup or maybe mods.
From the error message, it clearly looks like an incompatible data structure in a save game file. So the only thing I can think of is please delete all your safe games or put them aside and install a new fresh game with completely empty save slots, use no modifications, no emulations and try to reproduce it with a fresh game. If you can please describe the exact steps and I try to reproduce it in my end. Please also give me some information if you have on the hardware and software environment you are running the product on.
Maybe that gives a clue as to the root cause.
This is very odd.
I downloaded the new version and the problem is still there. How do I delete all the save files? I don't mind starting fresh.
Edit: I figured out how to delete saves. Should I delete the "persistent" and "auto-X-LT.save"s?
If you really want a clean slate
1. install the game into a new folder
2. delete the entire folder called SpaceJourneyX-123456 or similar that is in Windows <User>/appdata/roaming/etc...
(save your multiverse file before you do, maybe...)
Looking at the error message once more it is most likely related to data in the save folder.
What I would do
- delete entire space journey x game folder (wherever you installed it)
- delete the entire appdata Space Journey X folder (its in appdata/roaming... on win machines). Maybe rescue your warehouse.json and multiverse_pod.json before you do to no lose your transferable stuff
- reinstall game
I am certain that will fix it. Assuming you use the mac or windows game version and not some emulator (joiplay, ..) environment
If that fixes it let me know, so I can put that issue to rest.
so I'm kinda liking the game but I got way further than I should have before I noticed the version I grabbed was NOT the current one and now my save is getting the good ol' exception screen. That's what I get for not looking before I leap. Safe to assume the latest version is not save compatible?
From version 2.x onward, save games can be imported into newer updates.
If you have a version 1.x save game, this does not load in 2.x. you can as usual, import at least your gear into the 2.x game using the multiverse pod.
I love this game and have played it to completion at least three times (as far as I remember) I'm really interested to see what other stuff you add to the game (Im really looking forward to the addition of new girls to the crew when and if you have those planned!) keep up the great work
It's good to hear that you enjoyed the game so far!
There will be probably two versions more before I wrap it up. Public version 2.05 will be released before end of 03.2025. In that version, I revised some of the early game elements to make it more accessible, for example, the trading system, and I also filled in certain NSFW elements and achievements that were only partially completed in earlier versions
Version 2.10, which will have major storyline and Quest elements, will go into Early Access probably around April.
amazing amazing I cant wait, by the way do you have a discord server for the game? I dont see one on this page (I might just be blind)
I have a discord server but that is for patrons of patreon or subscribe star only.
I do not want an anonymous discord server for legal reasons and therefore I use the credit card vetting of the subscriber platform as a first line of defense.
Discord is for basic tier patrons upwards available.
ahh fair enough
Android version???
Unfortunately, there is no official android port of this game at the moment. some players have reported that it works with joiplay but I cannot confirm this personally as I do not have an android device.
Ok ill check it out thanks bro
Hello, I am trying to trigger T'Ris' training tree but the repair task step is confusing. It says do one per day and then after a day with three an event will trigger the next morning. What does that mean?
I think that is a reminder from the old version. Just do your daily repair task for a few days, usually two or three days, and then one morning the quest will trigger