Release V0.5a Public


Hi,

here is the latest Release and Major Update  V0.5 of The Princess And The Tower

  • Irith: New cutscenes (100k completion, spanking, training room)
  • Nyx: New character, Thieves’ Guild assistant for mc
  • Delegation of morning bath chore and dungeon runs to Nyx
  • Training Arc of Nyx (Phase I, Discipline, Exposure)
  • Portal Expansion strategy mini-game (new mc day activity)
  • Portal locations: Item shop, brothel, tavern
  • Arranging of game into acts ( I+ II), entry point selectable at start
  • Misc. gameplay improvements
  • New items, “use item” interface (for later extensions)
  • New dialogues

Detailed Change Log

  • V0.5 / CR-0049 / GUI / Look-Up style lore book with researched facts
    V0.5 / CR-0063 / SW Design / Improve extension system for Patreon only content (items, recipes, screens, …)
  • V0.5+ V0.5 / CR-0068 / Minigame / Portal Defense Strategy Minigame
  • V0.5 / CR-0074 / Story / Irith: New SLU training event progression (Portal: Brothel, intro/hook only)
  • V0.5 / CR-0076 / Gameplay / Dungeon exploration skippable / assignable to assistant Nyx as task
  • V0.5 / CR-0084 / Story / Irith: New SUB event V0.5 / CR-0087 / Art / Illiana: Cutscene day 22 (BDSM type)
  • V0.5 / CR-0089 / Story / Irith can receive a NSFW “goblin wakeup”… if SLU, SUB high enough => Combine with CR-0150
  • V0.5 / CR-0094 / Minigame / Chastity belt lockpicking mini game or “gratuitous” cutscene
  • V0.5 / CR-0096 / SW Design / Encapsulate schedules and activities in global GAME object / revise error prone SW design
  • V0.5 / CR-0112 / Gameplay / (Color-) mark maxed attribute (for respective release) in stat screen of NPC to indicate end-of-content
  • V0.5 / CR-0127 / Gameplay / Irith: Spanking favour
  • V0.5 / CR-0131 / Gameplay / Balancing of item values
  • V0.5 / CR-0135 / GUI / More interactive / useful inventory (use vs. gift options)
  • V0.5 / CR-0137 / Story / New character in the Tower (Nyx, Thieves Guild assistant)
  • V0.5 / CR-0140 / Gameplay / Aggregate (some) daily searches in one object (e.g. store room chest)
  • V0.5 / CR-0141 / Audio / New / revised ambient soundtracks / credits screen
  • V0.5 / CR-0142 / Gameplay / Option to delegate morning chores (to Nyx)
  • V0.5 / CR-0143 / Gameplay / Alternative time spending options (better than 1h at a time / nap)
  •  V0.5 / CR-0145 / Gameplay / New character Gwynn the witch (trigger: 15 fields occupied, expo, basic character and quest data)
  • V0.5 / CR-0147 / SW Design / Reconsolidate Item database with extension data
  • V0.5 / CR-0148 / GUI / Unclutter Storeroom menu options
  • V0.5 / CR-0150 / Story / Reward / cutscene Irith in case 100k is reached (sleepover option)
  • V0.5 / CR-0151 / Art / Core assets / screens for new locations Tavern, Brothel, Slave School
  • V0.5 / CR-0153 / Gameplay / Eliminate abrupt 180 degree turns of green slimes
  •  V0.5 / CR-0154 / Gameplay / New location: The shop (Portal)
  • V0.5 / CR-0155 / Story / Nyx training SUB (bathing trigger), SLU (tavern trigger)
  • V0.5 / CR-0156 / Minigame / Protected Zone around the Keep
  • V0.5 / CR-0165 / GUI / Level indicator for NPC on the stat screen
  • V0.5 / CR-0168 / Gameplay / Quest log expansion to include more hints on tavern training & exposure
  • V0.5 / CR-0172 / Gameplay / Add nyx supply chest items (partially) to her loot (some oil, fruit)
  • V0.5 / CR-0176 / SW Design / Clean up max value / cap attribute dicts for NPC
  •  V0.5 / CR-0179 / Dialogue / Correction of various typos and edits to dialogue found in V0.5 early release test
  • V0.5 / CR-0181 / Gameplay / Add explicit hints on spectral bomb and scrying crystal when entering arcane room

Bugfixes

  • V0.5 / CR-0191 / Bug / Crash after entering Irith’s room when Nyx once seen the Madame
  • V0.5 / CR-0192 / Bug / Overfull inventory (30+ types of items) causes grid crash in shop
  • V0.5 / CR-0149 / Bug / Tally values not correct registered (case: BJ), wrongly capped
  • V0.5 / CR-0171 / Bug / Act II intermission screen comes up wrongly / too early
  • V0.5 / CR-0166 / Bug / Resolve conflict with portal game ending and cage timing
  • V0.5 / CR-0167 / Bug / Crashes (status: blush), when spanking scene is rolled back from 6x to 3x
  • V0.5 / CR-0160 / Bug / Jumpy item order in shop mini interface
  • V0.5 / CR-0161 / Bug / Portal Game // Possible to attack own field due to omitted check
  • V0.5 / CR-0163 / Bug / Wait for evening feature in storeroom
  • V0.5 / CR-0162 / Bug / Crash during night due to board.fortify routine
  • V0.5 / CR-0164 / Bug / 0 vs 0 option in board game should not be possible in attack
  • V0.5 / CR-0177 / Bug / Inconsistencies with “Skip States” and Act I+II intermission screens when using jump-to feature

Files

ThePrincessAndTheTower-0.5a-pc.zip 476 MB
Aug 09, 2022
ThePrincessAndTheTower-0.5a-mac.zip 442 MB
Aug 09, 2022

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