As you have the "Infiltration" quest, this means that the crystal plug quest is finished. The crystal plug is not in your inventory. but in Nyx', which is as it should be.
Talk to Nyx -> Assign task -> Infiltration
Then she'll tell you to get a map from Gwynn, you get the map, give it to her, again assign the task, equip the plug (in her wardrobe inventory) and send her.
If you go a certain route in endings, you can still watch a missed sex scene from the other ending route by giving it to the character that the token description hints at. Might only work if you are already in the other ending route and waited a day. And I cannot recall if you have to gift it or use it at location of character.
Great game. Lewd games with good story, good gameplay and good lewdness are rare.
At first the artwork was a bit uncanny valley, but it grew on me.
What is a bit confusing though, is, that sometimes you have to "gift" an item, and sometimes use it in a room. And I never found out what the ice&fire scrolls were good for (other than crafting).
The red herrings or unfinished business was irritating at times. Like the headgear slot for the girls. Or that you actually cannot research the demonic wardrobe. At least I found out what the master token is good for.
There are a lot of unfinished ideas in the game. The scrolls however are used in crafting and strengthening the defence of your portal once the queen begins attacking you. But that's only if you mess up and let her get to your homebase portal, which never ever happened in my playthrough as my defenses where to strong for her. No challenge.
Hey. So it feels like I'm approaching the end game (spoiler warning I guess).
I'm nearly ready to carry out the plan where we infiltrate the castle and teleport the queen to the tower. The thing is, I want to have researched Belt Mastery to unlock Irith's chastity belt before I do this. But then I figure it would make sense that you need to go to castle for Gwynn figure out to do it. I wanted to confirm if this is the case, or is there something else I need to do?
You can't. You can only remove the belt in one of the endings. There are three endings you can get. In the "Goblin King" ending you will be able to remove the belt completely.
The walkthrough says to go to the bathroom at 7:00 am and switch labels on the fragrances, but it doesn't say HOW to switch said labels. Maybe I'm just thick but I can't figure it out.
I alrdy finished 100.000gold coins quest, and visit portal room almost everyday at 18.00, and the portal door alrdy powered with scrolls, but i cant activate the portal with green, purple, green.
Can you help me..
Oh, and one more, i cant send irith to training room. It say i should investigate mysterious room.??
The outfit is unlocked automatically with the second ending (Institute Quest). Make sufe you have V0.9c and have a look at the new walkthrough in the main post.
Milking Nyx is not possible. The dialogue I added just for ambience. It is, however possible to milk Irith in the Goblin King Ending (Ending Three)
For both endings you need the spider amulet (see walkthrough)
The fragments can be collected in "The Archives", which is a special portal (green glow) on the portal board. It appears at a random locations on the portal board when you arrive at the stage in the game when you need it (after gwynn arrives)
I think I got stuck. Even tho I am at war with Illiana I can't research Conduit Magic. I conquered all tiles, suicided all gems to her attacking her but she still refuses to attack me back. What do I do?
She will only be able to attack once you have transferred an item to her through the portal network. Start with the ebony toy in the shop if you haven't.
Then talk to her in the mirror and have her use it. Afterwards she will start her attacks. Also the questline with Gwynn will kickoff
Can't figure out how to free the captives. No matter what combination of crystals I use, "Nothing happens...". "Hmmm..., maybe the gems were wrong or it is not the right time". Can anyone help?
The combination is directly shown on the contraption the captives are tied to. Just use the same color gems. I think it was purple (exchange), yellow (scrying) and green (subimation).
And don't for get to mine the bottom entrances left and right at the level before, or you will have a hard time making your way back,
My personal feedback having completed the game yesterday (Spoiler Warning)
Quick: enjoyable game (quality visuals), however it would do it good if you could apply some final polish (gameplay, game's performance - great candidate for 1.0 release).
In detail:
story and characters were mostly spot on, maybe apart from Iliana being too agreeable, not malevolent enough and too passive throughout crucial parts of the story (the nightly mirror image seems not sufficient)
gameplay economic aspects (played on normal) are not quite well balanced - early crafting and gold squeezing is fun (supply chest could be one time use, with everything x3), but after Nyx's arrival, acceleration is too rapid, to the point where there's plenty of story left and gold is mostly useless (shop prices are marginal), there's way too many gems and some items are positively dead (ex. fragrances, gold bars / nails); pity that some unique items from shop are not used at all
dungeon gameplay is ok, if there were more floors (generic ones) with loot more spread between them it would help balance economics a little
portal gameplay is unfortunately weak, as said before, way too many gems, so no point in moving them when you can always reinforce; personally think queen should be attacking (with appropriate power) from the moment she finds out about moves in portal space, this would spice things up, add depth, prevent excessive stacking before enemy contact (only lost some fields on the first night) and not make Gwynn's boosts such a power creep (they could also use a little tweaking down - all of them are a bit too strong); the gold chests are not really necessary and something like extra gem after takeover would be better
extra puzzles - first two castle maps are ok, latter are too tedious (skip button used); riddles as riddles are - hit or miss, enough simple ones to get 4 of them right, but I think other type of puzzle would be better
other gameplay aspects - Gwynn's researches unobtainable outside of storyline shouldn't appear in menu (wasted some time getting those extra scrolls); conditions for some events are a bit too specific and obscure (using walkthrough was necessary) so they could be broadened a little (ex. longer timespan) or mirror could give some advices in that regard (and not be mute as it is right now)
game's performance - gameplay portions and some menus lag a little (nothing too unplayable) on my laptop (low-end one, however it doesn't have trouble running more demanding titles), and unfortunately this could mean that current game code needs some optimizations or just ren'py is sub-optimal for this game (I think godot would make a great alternative); I also crashed a couple of times on scrollback and quickloads due to variable 'game_version' (or some other variation of those words, sorry didn't copy the log) being used before its declaration in some 'if' clause
Anyways, thanks for making the game and take this feedback as something to hopefully help with your future game development.
It was my first game, so I found near the end that it suffered from a few design flaws.
Balancing the grind seemed especially difficult. The scaling at the end was a bit too soft, whereas at the beginning the odds seemed insurmountable (100k, guild debt, ...).
The interactions with Illiana in retrospect should have been more in person, maybe by summoning her temporarily.
The performance hits probably occurred at the boardgame (running pathfinding, etc not ideally) and at the gallery and inventories, where I was too lazy to make thumbnails and just live-scaled down all the pictures and icons from 512x512
My next game (sci-fi) will have interconnected dungeon levels (like paradroid) and I'll cut back on the grind in favour of tactics. Also "tacked on" minigames (like the dancing game...) I probably wont use any more.
Biggest design flaw was the interwoven ending two and three questline, should have kept that apart. Will plan multiple endings better in my next game, Space Journey X.
I'll fix some of the softlock issues in the final bugfix release (V0.9c) which I'll publish in a week or two.
While running game code:
File "game/900_GAME.rpy", line 31, in script call
call navigate() from _call_navigate
File "game/400_interaction/410_navigator.rpy", line 178, in script
call screen navigate()
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/screens.rpy", line 243, in execute
screen quick_menu():
File "game/screens.rpy", line 243, in execute
screen quick_menu():
File "game/screens.rpy", line 248, in execute
if quick_menu:
File "game/screens.rpy", line 248, in <module>
if quick_menu:
NameError: name 'quick_menu' is not defined
The performance hits probably occurred at the boardgame (running pathfinding, etc not ideally)
Yeah, that could use caching and similar optimization techniques and that's a kind of thing where you would really like to use godot or unity which come with set of already predefined functions for this and are better suited for the type of games you make and could speed up development significantly, however either requires some time to learn, but that's up to you; Anyways keep up the good work
That looks like a weird renpy timing issue (not part of my game code). No idea what could cause it...
In my next game I will definitely have performance in the back of my head when coding.
I usually code on my mac and test the windows version in parallels/virtual machine, so the win code runs in an awfully slow environment. Haven't seen above issue there, though. But some timing issues with screen.rpy have occurred (especially tooltip features)
for windows and linux and mac os the game distro is simply compiled by renpy gui checkbox clicking.
For android additional steps are necessary for making the distribution, eg most keybindings dont work ingame (all minigames affected) and that part has to be recoded in the game, an Android SDK has to be installed etc.
In short, it seems a ton of dev work. I have no issue if someone else makes that and tests it, but wouldn't have the time to make it currently.
This a great game, well done on creating it. I have found a possible bug though, with the last v9 public release for mac. When I do the Rings for Irith quest, I get a message saying errand not implemented (v8.0+) even though I am on v9. Perhaps I can still do it, but I have no idea how to craft the rings required.
Thanks. Hopefully, my final question, but how do you create the milking contraption; I have gathered the 3 plans, but I don't know how to read them and what I need to do to create it?
great to hear you enjoy the game. V0.8 is out on patreon since 15th and will be publicly released around 7th on itch io.
Thanks for the offer to help. The character models are done in DAZ and that program doesn't allow for any remote render nodes unfortunately. Cloning the assets for a render is not a feasible option :(.
Wish i had done the whole thing in Blender, but my skills are not there yet. I did most of the inventory items and the architecture in blender though, so I could practice a bit..
I can be reached via msg on F95Zone or with yv0751 at disccord.
May i ask when is 0.8 dropping? And i love your game if u need help with render or anything tell me where i can communicate with u im more than willing to help.
Good to hear you liked the game update! I hope the new quest log system did make playthrough more enjoyable.
There will be two more endings with v8 and v9 and then I will have completed the game and start the next project. As my first published game The Princess was quite an interesting development experience.
SuExVaSc I don't understand how should I enter this?. Can you explain in a convenient way how to use this on a master key? (I write through a translator)
Put a lockpick into the first square and then rotate the gem puzzle so that in the bottom row the gems are from left to right: Su-blimation, Ex-change, Va-lue, Sc-rying
(or green, purple, blue, orange)
then press open
Controls: with space key you rotate a 4x4 and with cursor keys you select the 4x4 section
← Return to game
Comments
Log in with itch.io to leave a comment.
i reach the part when Gwynn creates the magic cage, but i dont know how to continue, skipped more than 10days and nothing happened
Send Nyx for a final mission into the castle (4th mission) and capture the Queen.
This all looks OK.
As you have the "Infiltration" quest, this means that the crystal plug quest is finished. The crystal plug is not in your inventory. but in Nyx', which is as it should be.
Talk to Nyx -> Assign task -> Infiltration
Then she'll tell you to get a map from Gwynn, you get the map, give it to her, again assign the task, equip the plug (in her wardrobe inventory) and send her.
I can't seem to enter the Lower Dungeon level trap door at the top of Dungeon Level 2, I thought I already had the key, am I missing something?
The third dungeon level is for endgame. gwynn will give you the key late in the game.
what do i use the master tokens for?
Their functions have not been implemented (was planned as a kind of easteregg). Congrats for finding them, though.
If you go a certain route in endings, you can still watch a missed sex scene from the other ending route by giving it to the character that the token description hints at. Might only work if you are already in the other ending route and waited a day. And I cannot recall if you have to gift it or use it at location of character.
You can give it to Gwynn on last ending route (Goblin King), so you get achievement in gallery in the end.
You can see the scene on Gwynn Demonologist route ending w/o using token at all, nevertheless.
I went down to the floor on the first day and can't get back up the ladder, how do I get back up?
Click on the ladder?
hey I need help how long do I have to wait to cum in her mouth
nvm
dose anyone know where you can get the wine at
craft with odd fruit and exchange gem or buy in the shop or rando find in the hidden barrel
ok thanks :)
Great game. Lewd games with good story, good gameplay and good lewdness are rare.
At first the artwork was a bit uncanny valley, but it grew on me.
What is a bit confusing though, is, that sometimes you have to "gift" an item, and sometimes use it in a room. And I never found out what the ice&fire scrolls were good for (other than crafting).
The red herrings or unfinished business was irritating at times. Like the headgear slot for the girls. Or that you actually cannot research the demonic wardrobe. At least I found out what the master token is good for.
There are a lot of unfinished ideas in the game. The scrolls however are used in crafting and strengthening the defence of your portal once the queen begins attacking you. But that's only if you mess up and let her get to your homebase portal, which never ever happened in my playthrough as my defenses where to strong for her. No challenge.
often ;-)
(depends if she already agrees or not. look in the quest description and you need to actually gift her the plugs and dress her up)
Hey. So it feels like I'm approaching the end game (spoiler warning I guess).
I'm nearly ready to carry out the plan where we infiltrate the castle and teleport the queen to the tower. The thing is, I want to have researched Belt Mastery to unlock Irith's chastity belt before I do this. But then I figure it would make sense that you need to go to castle for Gwynn figure out to do it. I wanted to confirm if this is the case, or is there something else I need to do?
You can't. You can only remove the belt in one of the endings. There are three endings you can get. In the "Goblin King" ending you will be able to remove the belt completely.
Ah, got it. Thanks.
where can i get an object for Irith,so she can practice deeptrhoating?
It's a bit difficult. The walkthrough in the OP details it.
Look for a "long" phallic shaped object and give as a present. She will use as a practice tool.
The walkthrough says to go to the bathroom at 7:00 am and switch labels on the fragrances, but it doesn't say HOW to switch said labels. Maybe I'm just thick but I can't figure it out.
"switch fragrances" button ?
I don't have one, Only button I've got when I go in there is use item
7:00?
Yup
Normally:
Offer Nyx a (steel) plug -> she refuses -> you get the idea of disciplining her -> switch fragrance button appears at 7:00
Maybe post a screenshot of your quest log
hey bro,
how i can go to the throneroom
That's a longer explanation. I think its described in the walkthrough. Button is "The keep" (need to conquer that first)
Hey broo,
I alrdy finished 100.000gold coins quest, and visit portal room almost everyday at 18.00, and the portal door alrdy powered with scrolls, but i cant activate the portal with green, purple, green.
Can you help me..
Oh, and one more, i cant send irith to training room. It say i should investigate mysterious room.??
The portal first needs to be (1) activated and (2) then can be used to bring Nyx over if you paid your debt to the guild.
step (1) you do at 18:00 with the activation code gem combo written on the room walls near to the console (B+P+G)
step (2) you do at 19:00 with G+P+G (look int the Nyx quest log entry, not 100% sure about colors off my head)
after (1) also the training room becomes available
Aiyay capt. Thnks!
About institute cellars I don’t found anything for it in walkthrough ?
Just ask the Door Guardian when you need access (for Trainee Collar quest)
How do you unlock the Demonologist outfit for Gwynn? Also is it possible to milk Nyx?
The outfit is unlocked automatically with the second ending (Institute Quest). Make sufe you have V0.9c and have a look at the new walkthrough in the main post.
Milking Nyx is not possible. The dialogue I added just for ambience. It is, however possible to milk Irith in the Goblin King Ending (Ending Three)
For both endings you need the spider amulet (see walkthrough)
I have the spider amulet but I dont now how can use
Say farewell to Irith and _afterwards_ give it to her as present. then go to bed.
In the key pedestal I dont understand how the question going
There is a new walkthrough posted in the original page. It should answer that and more.
how do i get scroll frgaments? i looked through the shop, went scavenging, looked through my inventory and nothing came of it.
dev, i need help, please.
The fragments can be collected in "The Archives", which is a special portal (green glow) on the portal board. It appears at a random locations on the portal board when you arrive at the stage in the game when you need it (after gwynn arrives)
thank you so much!
I think I got stuck. Even tho I am at war with Illiana I can't research Conduit Magic. I conquered all tiles, suicided all gems to her attacking her but she still refuses to attack me back. What do I do?
She will only be able to attack once you have transferred an item to her through the portal network. Start with the ebony toy in the shop if you haven't.
Then talk to her in the mirror and have her use it. Afterwards she will start her attacks. Also the questline with Gwynn will kickoff
Do you know how to get the ebony wood?
What are the answers required when i put a spider in the portal of the institute ? And how i can get the spectral gems ? And thank you 🫶🏼
I've posted a new walkthrough which should be clearer. That might help you out in general.
The spiders: Add seven and ignore the decimal digit (1->8, 9->{1}6, etc...)
thank you very much I appreciate ❤️
And how i can get this walkthrough?
It is linked in the main post: https://yv0751.itch.io/the-princess-and-the-tower
Can't figure out how to free the captives. No matter what combination of crystals I use, "Nothing happens...". "Hmmm..., maybe the gems were wrong or it is not the right time". Can anyone help?
The combination is directly shown on the contraption the captives are tied to. Just use the same color gems. I think it was purple (exchange), yellow (scrying) and green (subimation).
And don't for get to mine the bottom entrances left and right at the level before, or you will have a hard time making your way back,
My personal feedback having completed the game yesterday (Spoiler Warning)
Quick: enjoyable game (quality visuals), however it would do it good if you could apply some final polish (gameplay, game's performance - great candidate for 1.0 release).
In detail:
Anyways, thanks for making the game and take this feedback as something to hopefully help with your future game development.
Hey, thanks for the detailed feedback!
It was my first game, so I found near the end that it suffered from a few design flaws.
Balancing the grind seemed especially difficult. The scaling at the end was a bit too soft, whereas at the beginning the odds seemed insurmountable (100k, guild debt, ...).
The interactions with Illiana in retrospect should have been more in person, maybe by summoning her temporarily.
The performance hits probably occurred at the boardgame (running pathfinding, etc not ideally) and at the gallery and inventories, where I was too lazy to make thumbnails and just live-scaled down all the pictures and icons from 512x512
My next game (sci-fi) will have interconnected dungeon levels (like paradroid) and I'll cut back on the grind in favour of tactics. Also "tacked on" minigames (like the dancing game...) I probably wont use any more.
Biggest design flaw was the interwoven ending two and three questline, should have kept that apart. Will plan multiple endings better in my next game, Space Journey X.
I'll fix some of the softlock issues in the final bugfix release (V0.9c) which I'll publish in a week or two.
Thanks again for your review!
y.c.
Dug up a log from one of the crashes:
Yeah, that could use caching and similar optimization techniques and that's a kind of thing where you would really like to use godot or unity which come with set of already predefined functions for this and are better suited for the type of games you make and could speed up development significantly, however either requires some time to learn, but that's up to you; Anyways keep up the good work
That looks like a weird renpy timing issue (not part of my game code). No idea what could cause it...
In my next game I will definitely have performance in the back of my head when coding.
I usually code on my mac and test the windows version in parallels/virtual machine, so the win code runs in an awfully slow environment. Haven't seen above issue there, though. But some timing issues with screen.rpy have occurred (especially tooltip features)
And last question how i can get the scrolls of knowledge to Gweynn with her research ?
take 10 fragments to the arcane room, stack them without gem and convert
I am sleep all days at night with irith but can’t investigate her belt why ?
you need to ask her (use lockpick) during the day
I can't test it on a device, so it unfortunately won't be ported by me.
for windows and linux and mac os the game distro is simply compiled by renpy gui checkbox clicking.
For android additional steps are necessary for making the distribution, eg most keybindings dont work ingame (all minigames affected) and that part has to be recoded in the game, an Android SDK has to be installed etc.
In short, it seems a ton of dev work. I have no issue if someone else makes that and tests it, but wouldn't have the time to make it currently.
This a great game, well done on creating it. I have found a possible bug though, with the last v9 public release for mac. When I do the Rings for Irith quest, I get a message saying errand not implemented (v8.0+) even though I am on v9. Perhaps I can still do it, but I have no idea how to craft the rings required.
Thanks for pointing it out. That is a remnant text part that should have been removed.
The rings task can be completed in the endgame Evil Irith Quest (you need the spider amulet for that quest to start, found in the Insanitarium)
Thanks. Hopefully, my final question, but how do you create the milking contraption; I have gathered the 3 plans, but I don't know how to read them and what I need to do to create it?
just use one in the training room
Yeah, I've tried that (i.e. use 3x Milking Contraption Plan in the room with the chest) but he just says "Hmm I can't think of a way to use that here"
Its not the room with the chest but the training room (the door on the left)
where is the walkthrough?
its here: https://yv0751.itch.io/the-princess-and-the-tower/devlog/471656/version-09-public-release-completed-game
thank you kindly
the spider riddle has me totally stumped, could someone break it down for a dummy. if there are 8 spiders what the answer?
add 7 and ignore the decimal digit, so 8 -> (1)5
Thanks, I finally figured it out. felt so stupid when it finally clicked
how do you get mysterious spider amulet, captured Illiana & all squares (got goblin crown), but no sign of spider amulet.
It was originally thought as hidden feature so its not described. It blocks the king quest, though, so I should have made it more obvious.
Go a second time to the Insanitarium (5 Hypnotic Archivists level) and you will find it in the chest.
Thanks, got it now, needed it to let me find the burrows.
Last update is broken.
Did you try to use an old save of V0.7 for V0.8?
V0.8 is not savegame compatible to V0.7 for technical reasons. start a new game and use the jump function.
If it's something else, please post some details so i can check it.
Or did you mean the patch file I posted yesterday? Its for V0.8 games.
Yeah, the patch file won't download?
Its hosted on itch io. Downloads fine as far as I can see. maybe atemporary issue with your connection
привет можете прислать мне видео как правильно все сделать чтобы запутить 2акт атаганины ???
hey bro i rrly stuck whit the scroll parts
The fragments can be converted to scrolls , take 10, no gem and convert
ty hey there is a way no change dificulty
At game start there is a difficulty selection option.
how i fully activated the portal
How to transfer save from one version to the other? i want to transfer 0.6 to 0.8
Sorry, the game is in development. this is technically impossible. start new game and select jump to xyz function instead
how do I get into the institute from the key pedestal after putting in the spider amulet?
You can only get into the institute dungeons (knock again after spider riddle solved) at the appropriate quest (get training costume)
how do I solve the riddle?
Its described in the walkthrough, last page. (just add seven to each number w/o decimal digit)
Hi,
great to hear you enjoy the game. V0.8 is out on patreon since 15th and will be publicly released around 7th on itch io.
Thanks for the offer to help. The character models are done in DAZ and that program doesn't allow for any remote render nodes unfortunately. Cloning the assets for a render is not a feasible option :(.
Wish i had done the whole thing in Blender, but my skills are not there yet. I did most of the inventory items and the architecture in blender though, so I could practice a bit..
I can be reached via msg on F95Zone or with yv0751 at disccord.
What your discord #
I think thats it: yv0751#7843
May i ask when is 0.8 dropping? And i love your game if u need help with render or anything tell me where i can communicate with u im more than willing to help.
how are you supposed to get through all the archivists in the insaniquarium? i cant figure out how to get them all stunned long enough to make a path.
:)
Thanks!
so how do you get the odd fruit if the search options are gone in grex room and hallway?
You get them in the supply chest in your room. Random, but usually a few per week.
the supply box disappeared after Nyx showed up. I eventually got one once she returned from the dungeon.
The box is emptied/used by nyx once she arrives. luckily she carries the items with her and you can get them after her dungeon task in the evening ;)
Show post...
Nyx's Sub wont go past 4 no matter what i do.
Irith will help you with that (5,6,7) when she gm trains Nyx with the plug. It's described in the walkthrough i think.
That was very good. I ran through v0.7 from scratch and enjoyed every step of it. Thank you.
Good to hear you liked the game update! I hope the new quest log system did make playthrough more enjoyable.
There will be two more endings with v8 and v9 and then I will have completed the game and start the next project. As my first published game The Princess was quite an interesting development experience.
SuExVaSc I don't understand how should I enter this?. Can you explain in a convenient way how to use this on a master key? (I write through a translator)
Put a lockpick into the first square and then rotate the gem puzzle so that in the bottom row the gems are from left to right: Su-blimation, Ex-change, Va-lue, Sc-rying
(or green, purple, blue, orange)
then press open
Controls: with space key you rotate a 4x4 and with cursor keys you select the 4x4 section
Ty